When it comes to “juiciness” two games that I have recently played that display such juciness are Jelly Jump (a mobile game) and Hyper Light Drifter (a console game). Taking a look at Jelly Jump the juiciness stems from gameplay, the title screen, and even the game over screen. The way in which the whole screen moves somewhat like jelly while you are playing is an example of juice that I found when it came to the design of the game. As well as how the jelly cube you control jiggles as it jumps, can get stuck and wiggle in between gaps, and also how each point you get jumps like jelly as well. The constant theme of “jelly like objects” is a prevalent theme of juiciness throughout the entirety of the game. Even the sound of the game each time you make it through is satisfying and definitely adds to the games “juiciness”.
The game Hyper Light Drifter does a decent job at creating a “juicy” experience for players. The juiciness in the game can also be seen in all aspects of the game including gameplay, title screen, pause menu, etc. In terms of actual gameplay there are instances when you will hit an enemy and the screen shakes, this gives a feeling that makes it seems as though the hits that the player makes on enemies are effective and satisfying. Also, the animation sequence of combos and the “hyper light drift” all add animation components that truly add to the games overall juiciness. The audio also adds to this experience, for instance, when you hit enemies along with a screen shake there are these very low base sounds that sound almost digitized that add to this fulfilling sensation when playing through the game.