Interactive Authoring Homework: Fix 1-5

Fix 1:

String s = “Take me to your leader!”;
int w = 1920;
int h = 1080;
void printIn () {

}

void setup () {

background(255);
size(1920,1080);
smooth();

}

void draw() {

ellipseMode(CENTER);
rectMode(CENTER);

stroke(0);
fill(175);
rect(mouseX,mouseY,20,100);
stroke(0);
fill(255);
ellipse(mouseX,mouseY-30,60,60);
fill(mouseX,0,mouseY);
ellipse(mouseX-19,mouseY-30,16,32);
ellipse(mouseX+19,mouseY-30,16,32);
stroke(0);
line(mouseX-10,mouseY+50,pmouseX-10,pmouseY+60);
line(mouseX+10,mouseY+50,pmouseX+10,pmouseY+60);
}
void mousePressed() {
println(“Take me to your leader!”);

}

 

Fix 2: void setup() {
size(200,200);
background(255);
}
void draw() {
}
void mousePressed() {
stroke(0);
fill(175);
rectMode(CENTER);
rect(mouseX,mouseY,16,16);
}
void keyPressed() {
background(255);
}

Fix 3:

color RanColor;
boolean goCrazy;

void setup() {
size(300, 300);
RanColor = color(200, 10, 189);
}

void draw() {
background (RanColor);
if (goCrazy == true) {
RanColor = color(random(255), random(255), random(255));
}
}

void mousePressed() {
goCrazy = true;
}

void mouseReleased() {
goCrazy = false;
}

Fix 4: int circleX = 0;
int circleY = 100;
void setup() {
size(200,200);
}
void draw() {
background(255);
stroke(0);
fill(175);
ellipse(circleX,circleY,50,50);
circleX = circleX + 1;
}

Fix 5: float r;
float g;
float b;
float a;
float diam;
float x;
float y;
void setup() {
size(720,480);
background(0);
smooth();
}
void draw() {
// Fill all variables with random values
r = random(255);
g = random(255);
b = random(255);
a = random(255);
diam = random(20);
x = random(width);
y = random(height);
// Use values to draw an ellipse
noStroke();
fill(r,g,b,a);
ellipse(x,y,diam,diam);
}

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