Author Archives: afernando1120

Interactive Media: Analyzing the Juice

When it comes to “juiciness” two games that I have recently played that display such juciness are Jelly Jump (a mobile game) and Hyper Light Drifter (a console game). Taking a look at Jelly Jump the juiciness stems from gameplay, … Continue reading

Posted in Non-Timebased, Writing | Tagged , | Leave a comment

Interactive Media: Mobile Game Progress

  For my progress from Tuesday I worked on some obstacles for the rpg game by incorporating some concept of fish nets and corals as possible objects that may harm or protect players/enemies. (possible) I also worked on some concept … Continue reading

Posted in Interactive | Tagged , , | Leave a comment

Substance Painter Practice with Matt

This gallery contains 5 photos.

For my Matt texture I used a YASU theme, YASU is my own brand and the “#” looking symbol is a stencil that I created and put in substance painter as well as the “yasu-yasu” on his chest.

Gallery | Tagged , , , , , | Leave a comment

Interactive Media Project 1: Asset and Level Design

https://drive.google.com/file/d/0BwZBnx2EzZMPaDNyQjZHZndvWnM/view?usp=sharing For project 1 of interactive media I created a 2d game using a simple asset design in Unity. Players will play as JackL a purple jackal whose spirit is slowly fading. The task at hand is to avoid the … Continue reading

Posted in Interactive | Tagged , , , | Leave a comment

Production 1: First Video Piece

For my first production project I recorded different scenes of the parking lot behind the engineering building. The purpose of this project was to familiarize myself with filming and editing. I also learned how to layer certain shots so that … Continue reading

Posted in Time-Based | Tagged , , | Leave a comment

Game Jam Reflection

For this years Game Jam our team wanted to go with a very simple video game, an endless runner. I worked on the character development for the game and some level design concepts as well. In this endless chaser the … Continue reading

Posted in Interactive, Non-Timebased, Writing | Tagged , , , , | Leave a comment

Interactive Media: Interaction Review 1

A game that I can play forever is Kingdom Hearts 2. When I play this game I often find myself fully engaged in all aspects of it, from gameplay to cut scenes. The game is fairly straightforward and the controls … Continue reading

Posted in Interactive, Writing | Tagged , | Leave a comment