Category Archives: Non-Timebased

Interactive Media: Analyzing the Juice

When it comes to “juiciness” two games that I have recently played that display such juciness are Jelly Jump (a mobile game) and Hyper Light Drifter (a console game). Taking a look at Jelly Jump the juiciness stems from gameplay, … Continue reading

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Substance Painter Practice with Matt

This gallery contains 5 photos.

For my Matt texture I used a YASU theme, YASU is my own brand and the “#” looking symbol is a stencil that I created and put in substance painter as well as the “yasu-yasu” on his chest.

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Game Jam Reflection

For this years Game Jam our team wanted to go with a very simple video game, an endless runner. I worked on the character development for the game and some level design concepts as well. In this endless chaser the … Continue reading

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Interactive Design: Blog Site

https://dripsandblogs.netlify.com/ Here is the final version of my blog site entitled “Drips and Blogs”. For this site I wanted to maintain a certain simplicity, while also incorporating my own art style as well.

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Interactive Design: Gallery Write Up#2

On April 26th I attended Alfred University’s gallery that was being held. The gallery was entitled “Alchemy Juice” by Alex Zablocki and was part of the MFA Thesis Exhibition. This gallery consisted of different ceramic and clay shape sculptures.

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Interactive Design: Gallery Write Up

                                          On Monday May 1st, I decided to go to Alfred University’s ceramic gallery which showcased a variety of unique designs … Continue reading

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Logo Designs (Digital Art)

This gallery contains 4 photos.

These four designs are graphic logo designs that I was asked to create. The first three logos are all designs for an upcoming clothing brand by the name of SLCH. The last design is for an up and coming Brooklyn … Continue reading

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