Category Archives: Non-Timebased

Cider Creek Hard Cider: Spy Game Can Design

This is a promotional ad for Cider Creek Hard Cider’s new flavor “Spy Games”. Advertisements

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Advanced Modeling/3D: Still Life

This is an image of my still life project consisting of objects that are meant to represent me or things that I am interested in. These objects include a hat, a book, a sketchbook, and barbell’s.

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Still Life: Progress

This is a progression shot for my “Still Life” scene. I still need to make some adjustments to lighting.

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Interactive Media: Analyzing the Juice

When it comes to “juiciness” two games that I have recently played that display such juciness are Jelly Jump (a mobile game) and Hyper Light Drifter (a console game). Taking a look at Jelly Jump the juiciness stems from gameplay, … Continue reading

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Substance Painter Practice with Matt

This gallery contains 5 photos.

For my Matt texture I used a YASU theme, YASU is my own brand and the “#” looking symbol is a stencil that I created and put in substance painter as well as the “yasu-yasu” on his chest.

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Game Jam Reflection

For this years Game Jam our team wanted to go with a very simple video game, an endless runner. I worked on the character development for the game and some level design concepts as well. In this endless chaser the … Continue reading

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Interactive Design: Blog Site

https://dripsandblogs.netlify.com/ Here is the final version of my blog site entitled “Drips and Blogs”. For this site I wanted to maintain a certain simplicity, while also incorporating my own art style as well.

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